I've been suffering with the same error I was previously as it constantly tries to crash UDK while I work with building the level with BSP. I guess this is a lesson learnt for me in the future, and maybe something I should have learnt previously when I worked on previous projects within a program called GTK Radiant. Although I've never had issues with this previously in UDK, its forced me to try turning BSP into Static Meshes in an attempt to get over the problem.
Meanwhile I've tried to keep producing as much work as possible, and while I progress with textures and models, I have also realised that to save time I have neglected making things look old. Granted this station is so old its become destroyed and wrecked over years, but I do think that I need more damage and old features to distinguish that its been left for a few months.
Either way here are some of the new textures I've been working on:
All of these textures have Normal and specular maps as well (where needed) and I'm reaching 88 textures now(not including normals, Opacity, Specular, etc). So doing well in that department. I've also worked on getting more of my models completed, although some important ones still need doing ASAP.
Generally I've built a load more of the level, amendments and corrections as well as putting as many textures on as possible. It's surprised me how many there really are to do, and I think I underestimated the building of this level, but the more I do the more I've learnt as I progress.
No comments:
Post a Comment