Monday 6 February 2012

Updated work

It has certainly been a busy time of late, and since I had dropped behind on my work due to a few things, I have been concentrating on catching back up again. I realized I was a good month behind on my project plan, which isn't good. So I've put in some more effort into my work and tried catching up as much as possible.

I have caught up quiet a lot, and feel like I'm only a week or two behind now.

Things I've been working on as of late are:

  1. I updated my Level Design document again, I felt like bits needed refining and I changed some things round to make it neater.
  2. I have finished building the base of the level, so I have a complete HULL of which to walk around on.
  3. I am currently working on putting together all the textures and models for the level.While the main base textures are on the level, along with Normal maps and Specular maps, I am also working into the models and there textures which is where I am up to at the moment.
I have started this modeling stage late which is why I'm still about 2 weeks behind but, I'm catching up a bit more every week and am feeling that bit closer after updating this blog as I've been working on some models just earlier.




When building the actual level, I came across some sort of bug in the system, even now I'm not completely sure what has been happening but upon building the level it began crashing randomly when  was simply using the builder brushes. This caused me lots of problems and even after re-starting the level twice, once from scratch after I finished it, it continued to crash.

I did discuss with other members of the class who were adept at using UDK as well to see if there was anything wrong, but I still could not find anything wrong. After a while I found ways of building around the problem, but I have to be careful as I don't know why it's been doing it, but thankfully I'm able to run the program well from my own laptop.

While the base map will begin to fill in with my models very quickly over this next couple of weeks, I must ensure that I do not rush them, everything still needs to look good while I attempt to catch up. Below is a model of one of the Industrial sized bins in the back alleyway.




Next weeks blog will be an update of a variety of models and textures, as well as the Normal and Specular maps I've been using Crazy Bump to create.

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