Therefore all models are going to be lower poly than I had originally planned, this will help me catch up and, hopefully with some decent texturing I'll not loose much in the look of the level. Therefore I can concentrate on making the models that are important to related events and actions within the game first, and ensure my level works properly. Any extra models can be added afterwards.
The three pictures of the Industrial sized bins are just as I refined the bin, I guess I realized that the bin wasn't right and needed adjusting. It looks a better shape now and it deeper than it is wide, which is what was bothering me, as these bins are deeper than wider normally.
The File Cabinet, Office Chair, Office table and Garbage Chute Exit are my first set of models. I may go back and edit textures afterwards, but in the dark lighting I think these will look alright for now.
Making the actual textures has probably taken the most time (Along with unwrapping) but they are important and I make my textures from scratch mostly with help from photo's and previous textures I've kept a hold of that I can use again.
This is an edited model from a previous project, I realized I already had the basic shape and I could just refine the model and its texture. I'm still in the process of doing this but it's looking good to use a old left to rot computer.
I have also been working on making textures still, here is the updated door to the toilets. While all the door will be slightly different, I will be ensuring a general theme for the doors so they fit visually within the level, I also believe this will help me catch up a bit quicker.
Overall it's helping that I am sticking the mot important assets/textures to get this work completed, I hope that I can catch up quickly and ensure this level looks and plays good.