Tuesday 15 November 2011

After some good feedback I realized I needed to think about legends and old folk tales, these are in the plenty and I found myself returning to an old collection of mine called "The Spine Chiller Collection" It was something I collected as a young teenager when my interest in horror was growing.

While this may have been aimed at young teenagers such as myself it is full of loads of information about horror, folks tales, legends, mysteries and more. There were apparently about 60 editions, however I only got to about 33, I don't really remember how I lost out on the rest. However, It did allow me to add some interesting stuff, some things I had forgotten all about. My research book has reached over 12,000 words and nearly 60 pages.

On the other hand, I started looking at my design which was greatly helped by my knowledge of coach and train stations. For 4 years I traveled up and down the country by Coach and Train during a long distance relationship. I guess this is an interesting fortunate advantage as I'm rather intrigued by the layout of buildings and areas and I took note of a lot of them.

One thing I know is that I'll take inspiration from an experience I had at one of the coach stations. Just off Milton Keynes my coach took a detour so I could make a switch to another coach to head up north to Manchester. Me and group of other travelers all got off at this small station at about 9pm on a Sunday night, and it was basically deserted. The entire building was shut, the toilets were locked apart from one that had its door kicked in that lay smashed on the floor. We all stood under the canopy that sheltered us from the rain and, but also was the only source of light. During winter time it had gone dark much earlier and was pitch black. I found myself with the other all huddling under this one light as the public phones were broken and the lights over the top were flickering on and off.


It was actually pretty scary, as it ran off a slip road and no other houses were anywhere near it just trees creating more darkness and I couldn't see very far through the black of night in any direction. I was stood there for about an hour, and no one moved and inch, all it needed was for some monster to appear from the dark and it would have been a perfect horror movie scene. I know if I can create that effect in my level it'll be a good project.


Randomly I typed in Bus Stop Monster and I ended up finding this, which in turn helps bring me to where I am in my design. While I've been currently trying to design the layout that would be interesting to look around, what is important is that it would need a good reason to look the way it does (being derelict and broken), just a little back story to help make the level scary and make the player think. I think this monster looks great, and it makes my head spin with ideas, I'll certainly use it as inspiration.

I've been thinking that I wanted this place to look new but destroyed, like it was built but quickly abandoned  after a sequence of deaths or something. I could help explain this story by making the player start off using a  newspaper where the story is explained. Since I'm not copying an actual existing area I have room to create an imaginary town with its own legend, leaving this new facility haunted and ruined. 




Tuesday 8 November 2011


Overall I've written a research document of 51 pages with over 11,000 words and I'm quiet chuffed with it, the only problem being that I need to get on with the design as quickly as possible.

Media

I've looked at games such as:


Penumbra: Overture/Black Plague/Requim

Resident Evil Series




Silent Hill Series

 I broke these down by assessing what was scary about them and why they were popular such as:


·         Lighting & visual,  Anticipation, Alone, Sound,Story, Characters effects and Game Events


I then looked at films such as:

The Thing

Alien Series

I also broke these down the same way, trying to pull out the best features such as The Things mystery and trust between the characters as they don't know who the thing is. Also the actual Aliens design for the Alien series is iconic as its well designed and frightening just to look at and how it works.

I then also looked fears within the real world such as abandoned towns, ghost houses and events such as Halloween.



Gunkanjima, Japan



This was an abandoned coal mining facility with living apartments and was separated from the rest of japan as it lay on the coast on a small island. It was left alone after the demand for Coal dropped and being left and never entered again for 20 years, the public are now allowed to go on tours there. From this picture it almost looks like something from Resident Evil.

Borley Rectory, England



The Borley Rectory in Essex England is classed as one of the most haunted places in the entire world, and the most haunted in England. This old manor has since been damaged from a fire and doesn't stand the same as it used to, but was believed to be haunted from the start after being built over a graveyard.


Halloween


Halloween is celebrated over various parts of the world, this is where people dress up as monsters, ghosts and other scary things as they try to dress up as things that scare themselves or other people and have fun with it.

Common phobia’s 

It was also important for me to bring up fears and phobias that people get, so I went through a list of them and picked out ones I believed I might be able to use to good effect within my level.

Here is a list of phobia’s that I could try to work upon within my horror level

Claustrophobia

Fear of confined spaces
·         Feeling trapped within an enclosed space, or simple a room

Acrophobia

 Fear of heights
·         This fear can lead to anxiety attacks and avoidance of high places.


The fear of situations in which escape is difficult, or a fear of leaving what they already know
This may include crowded areas, open spaces, or situations that are likely to trigger a panic attack. People will begin avoiding these trigger events, sometimes to the point that they cease leaving their home.
Approximately one third of people with panic disorder develop agoraphobia.


The fear of thunder and lightning
·         Also known as Brontophobia, Tonitrophobia, or Ceraunophobia.


The fear of the dark
·         One of the more natural fears that can become a phobia


 Fear of being alone or of oneself.















Wednesday 2 November 2011

I've spent the past 2 weeks working hard at getting examples and breaking down to why they are scary. Noting down the best features or films, games, real life scary events and places.

Looking at and breaking down the features of successful films such as Alien, The Thing and Dawn of the Dead.


Looking at and breaking down the features of successful games such as: Resident Evil, Silent Hill and Amnesia the Dark Decent.

Bringing up exactly what was effective about all these horrors such as:

DOOM: Sudden events, the fact that monsters could spawn anywhere at sudden moments, from doors walls and secret panels.

Resident Evil: Setting, being placed in a strange old mansion where there appears to be no one inside, yet its lights are on and rooms are locked tight. Every voice echoes in the large rooms and strange moaning sounds enimate from around dark corners.

Silent Hill: Psychological, Used pshychological aspects to help scare the player such as basing creatures around torcher.

The idea is breaking al these down will help give me the understand to how to create scarier events for my level.