After speaking to with my tutors, I have taken the survival horror path. However rather than just following the dockyard choice I have already made, I decided to begin a survey to find out what area's people really find scary.
So far there's a particular 3 that are fighting for first place, so its close at the moment but I'm going to ask as many people as possible before making my decision. I'm also going to try and be a bit more original by avoiding certain cliche themes or moments within the genre to ensure I make an original and scary level.
Tuesday 27 September 2011
A New Project
So, this is actually for my Honors project in university. Here I'm going to be posting up everything about the project as I progress.
First things first, I need to formulate an idea. I know straight away I'm going to work on a level design because it's what I choose to do and feel I am best at. Designing and building the game world is really enjoyable to me, and I know once I get going I'll love this project.
I seriously need something interesting to do, to make my project stand out as well as giving myself something to aim for. I started looking at two ideas, one of which was to make a level based around a narrative of discovery, where the player could wake up with no memory and have to discover where they are and who they are. I started constructing an idea of being in a bank and not knowing if your a robber or not. I gave it a title of "A Lost Identity".
My second Idea was to create a level based on a survival horror, and this would primarily be based on scaring the player. I have thought about this being based at a dockyard and would be called "Unexpected Cargo". This would involve the player being a worker at the dockyard and when a ship arrives with some cargo it would have something mysterious on it.
Those are my two main idea's at the moment, and while I prefer the survival horror one, as its my favorite genre, I am keeping myself open minded at the moment until I finalize on a project with my tutors approval.
First things first, I need to formulate an idea. I know straight away I'm going to work on a level design because it's what I choose to do and feel I am best at. Designing and building the game world is really enjoyable to me, and I know once I get going I'll love this project.
I seriously need something interesting to do, to make my project stand out as well as giving myself something to aim for. I started looking at two ideas, one of which was to make a level based around a narrative of discovery, where the player could wake up with no memory and have to discover where they are and who they are. I started constructing an idea of being in a bank and not knowing if your a robber or not. I gave it a title of "A Lost Identity".
My second Idea was to create a level based on a survival horror, and this would primarily be based on scaring the player. I have thought about this being based at a dockyard and would be called "Unexpected Cargo". This would involve the player being a worker at the dockyard and when a ship arrives with some cargo it would have something mysterious on it.
Those are my two main idea's at the moment, and while I prefer the survival horror one, as its my favorite genre, I am keeping myself open minded at the moment until I finalize on a project with my tutors approval.
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